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Summary on the Limits of Creativity in Cultural Industries

The research project outline is focused on identifying the factors that affect the creativity of cultural industries. It is a scientific approach that compares evolutions in journalism and cinematography in Romania. It is focused on identifying ways that include the social political system, the culture, the industry, the domain, the field and the management of an organization will influence the creative behavior and viability of the organization. Several academic areas have been used in this study.

The first chapter compares the functionalist and interpretative approaches from the paradigmatic point of view. It focuses on the cinematic beginning and developments in the field in specified time frames. The next chapters look into the developments in the two areas, the effects of the communist regime on the journalism and a clear understanding of the impact of the social factors. The three conventions that govern the cultural setting in Romania are also explained. The role of the state, the public, journalists and filmmakers in sustaining the creativity is also detailed in the thesis.

The next chapters are focused on the professional systems in journalism and cinematography and an analysis of the factors that affect the creativity on cultural industries. These factors are the culture, industry, domain, field, socio-political system and management of the organization. The social economic factors include the history of journalism and cinematography in the country. The culture defines the habits and way of life of the country and is effects on the creativity. The industry compares the differences and similarities of concepts that are present.

Domains and fields are different depending on the professional world and these are used in developing conventions that are used in identifying and producing creative products. The management of the organization is a fragment that involves lot teamwork and its impact on creativity is discussed. Core factors of this leadership are the vision, mission statement and the product. The paper proposes a theoretical model that that can be used by social actors so as to develop creative cultural products.


Kusunoki, Ken (2004), Value Differentiation: Organizing “Know-what for Product Concept

Innovation, in H. Takeuchi and I. Nonaka (ed.) Hitotsubashi on Knowledge

Management, Singapore, John Wiley & Sons (Asia), pp. 153-182.