Game mechanic

The unhappy polygon (triangles and squares) alone can be moved.

Click, drag and drop unhappy triangle to diverse crowd

Drag and drop when 1/3 of neighbours are not like me. Repeat until they are all happy

Run simulation. Click “Start moving”. Repeat the simulation

Drag and drop polygon until everyone is happy.

“Reset” to begin again

Drag and drop polygon until you achieve 33% biases level

Click “start moving” to let computer drag & drop automatically

Drag and drop until bias level are lowered and determine what happens.

Drag and drop until neighbours are less than 90% similar.

Move them closer to friendship box

Move, a big ol’ sandbox to play around in (<20% or >80% are similar)

Game dynamic

The game shows the biases that come in because of differences one have with the neighbours. The first movement had to meet the condition that triangles are in the diverse crowd but close to their own. The second option required polygon to be in a region where more than 1/3 of its neighbours are like it irrespective of being in uniform or diverse neighbourhood. The third section requires one to move the polygons randomly until they are all happy thus, achieving a very segregated society. The fourth section shows that every polygon can stay anywhere, but they feel unhappy if their neighbours are not happy about them. Therefore, they will have to move.

The other movements are automatic where polygons are moved at random until all are happy. The segregation % keeps rising until it reaches 52% for the first section and 55% for the second sections. The last section shows a different trend where the segregation % rises then drops to zero meaning that diverseness becomes determining factor up to only a certain level.

Therefore, a win is determined by how a polygon feels when surrounded by neighbours like it or different from it.


Parable of the Polygons, (n.d.). Parable of the Polygons. [online] Parable of the Polygons. Available at: [Accessed 23 Aug. 2016].