Ethics in Information & Technology Essay Example

Ethics in Information and Technology

Questions

Do players in ‘Ender’s Game’ keep the real life‘s moral in the game? Yes.

‘Ender’s Game’

Preliminary Bibliography

McCormick, Matt. «Is it wrong to play violent video games?» Ethics and Information Technology 3.1 (2001): 277–287

Murphy, John and Zagal, Jose. Videogames and the Ethics of Care «Videogames and the Ethics of Care.» International Journal of Gaming and Computer-Mediated Simulations, 3.3 (2011) 69-81

Sicart, Miguel. «Game, Player, Ethics: A Virtue Ethics Approach to Computer Games,» International Review of Information Ethics 4.1 (2005): 13-18

Thompson, Adam. Morality Play — Creating Ethics in Video Games», 2014. 3 July 2014, <http://www.adamjthompson.com/thought/CreatingEthics.html>

1. Answer to Question

Do players in ‘Ender’s Game’ keep the real life‘s moral in the game?

The players in the game keep real life‘s moral in the games by complying with the rules set by the aliens.

2. Outline of the answer

Introduction

In ‘Ender’s Game’, the mankind is on the verge of total annihilation by a group of aliens. Humans accept the rules set by the aliens and send children to military training, while hoping to survive the alien invasion.

Paragraph 1: Players keeps real life’s moral in the game by obeying the rules and applying their judgment to achieve their goals in the game

Paragraph 2: Acceptance of the rules by humans in ‘Ender’s Game’ indicates that players intend to keep real life’s moral in the game.

Paragraph 3: The rules of games, despite how unrealistic, are not morally disprovable just because the game is unreal. This is significant in understanding the ethical nature of the games in “Ender’s Game” since players are perceived as moral beings with the capacity to judge their experiences based on ethical practices.

Conclusion

The players in the game keep real life‘s moral in the games by complying with the rules set by the aliens. Playing the games should be an outcome of the judgment of the rules set and the fictional world that real humans interacts with while playing.

3. Annotated Bibliography

McCormick, Matt. «Is it wrong to play violent video games?» Ethics and Information Technology 3.1 (2001): 277–287

Summary: McCormick shows that real humans are actually what should matter in moral assessment of an individual’s actions since real harm occurs to real people. On the other hand, a player is an ethical being that interacts with the fictional world and rules. At the same time, his choices depend on the goals of the game. (Paragraph 3 of Essay).

Murphy, John and Zagal, Jose. Videogames and the Ethics of Care «Videogames and the Ethics of Care.» International Journal of Gaming and Computer-Mediated Simulations, 3.3 (2011) 69-81

Summary: Murphy and Zagal (69)show that computer gamesthe games promote ethical reflection in the players. The games also create a structure of what is right or wrong within the context that encourages the players to use their judgment on what is ethical or not. (Paragraph 1 of the essay).

Sicart, Miguel. «Game, Player, Ethics: A Virtue Ethics Approach to Computer Games,» International Review of Information Ethics 4.1 (2005): 13-18

Summary: Sicart (14) shows that the difference between the degree of the fictional nature of the game and the degree of systematic rules created by computer games is that games can be viewed as worlds and systems. In computer games, the rules of the game have the potentiality of the game although only in circumstances where the game is played (Paragraph 2 of the essay).

Thompson, Adam. Morality Play — Creating Ethics in Video Games», 2014. 3 July 2014, <http://www.adamjthompson.com/thought/CreatingEthics.html>

Summary: Thompson shows that ethics is a set of principles of conducts that govern individual’s and which help them determine what is right or wrong. Thompson also shows that ethics is a practice where human beings have to apply their judgment to assess situations in which they are engrossed and hence make rational choices. Hence, the players have to accept rules of the game in order to play (Paragraph 1 of the essay).

4. Preliminary argument map

Ethics in Information & Technology